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OLIVER SCOTT

Game Design Graduate

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// Latest Projects //

(4)

[University/Personal - First Class]

​I am making a Souls-Like Combat Prototype, aiming to prove that satisfying melee combat can be achieved with minimal development resources, and no prior experience. This is my final year university project (FYP) and I am continuing development after. 

// Worked On //

- Melee Combat Controller

- Motion Warping

- Resistance / Status System

- Weapon Infusion

- RPG stats scaling

- Debug Menu 

- Enemy AI

Engine: Unreal Engine 5

Team Size: 1

Duration: 30/09/24 - Current

Platform: PC

Year: 2024/2025

[University - First Class]

Twin Flames is a casual co-op game where the players are candles and have the mission of lighting up their creator's tower!

Solve puzzles throughout the rooms, light the torches and keep your flames alive!

​

This was my Senior Collaboration project for my University work. I was the Producer for this project.

// Worked On //

- Maintained Game Vision

- Managed Scope

- Organised Tasks and Deadlines

- Ran Meetings and Set Goals

- Used MS Planner

Engine: Unreal Engine 5

Team Size: 28

Duration: 8 Weeks

Platform: PC (Itch.io)

Year: 2025

[Professional]

The StaffsVerse is a recreation of the University campuses of Staffordshire University. This includes London, Stoke, and Stafford.

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Prospective students can explore all of the campuses virtually, while enjoying the fun mechanics of Fortnite and mini-games we created!

// Worked On //

- Map Traversal

- Bike Racing Mini-Game

- Map Exploration and Affordance

- Item Granting

- Verse Scripting

Engine: UEFN

Team Size: 6

Duration: 6 Weeks

Platform: Fortnite

Year: 2024

[Summer Project]

Kardtana is a first-person, card-slicing, 'gambling' roguelike. Slicing through cards adds them to the player's deck to make various poker hands, for a big money cashout. ​Each round there is a new quota to meet, failing to do so results in the ending of the run.

// Worked On //

- Fluid Movement Controls

- Camera Wobble

- Combination Detection System

- 3D Enemy AI

- Input Buffering

- Game Juice

Engine: Unreal Engine 5

Team Size: 4

Duration: 4 Months

Platform: PC (Itch.io)

Year: 2024

// Documentation //

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// Other Projects //

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About Section

// About Me //

Oliver Scott

GAME DEVELOPER

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// Short Summary //

Hi, I'm Oliver! I'm a 22 year old games design student at Staffordshire University London. I'm in my final year, and am about to graduate. I am excited to join the games industry and work on some awesome projects!
 

My objective is to make games feel the best they can for the ultimate player experience, and I believe I have to skills to help any studio achieve this.

 

My favourite games include Monster Hunter World and Elden Ring. However, putting video games aside, I do have other interests too! I absolutely love playing football and gym; more than anything it is about being part of a close and hard-working team.

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// Education //

Current - June 2025

(Year 3 Student) Computer Games Design - Staffordshire University London

// Skills //

Game Engines:

Unreal Engine 5

Unity

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Languages:

Blueprints / C++

C#

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Communication:

Discord

Teams

GitHub

Documentation:

Photoshop

Microsoft Office 365

Draw.IO / Lucid Chart
 

Productivity:

Trello

Miro

Jira

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